

It allows you to view, audition and edit parts by cutting and pasting, crossfading, drawing level curves, or by processing parts. The Audio Part Editor provides an overview of the selected audio parts. Cubase can detect these positions and create hitpoints automatically by analyzing onsets and melodic changes of the audio.Ĭubase offers several functions that allow you to match the tempo of audio in your project. Hitpoints mark musically relevant positions in audio files. Editing is non-destructive so that you can undo modifications at any time. It allows you to view and edit audio by cutting and pasting, removing, or drawing audio data, and by processing audio. The Sample Editor provides an overview of the selected audio event.
Cubase plug ins Offline#
In Cubase, time stretching algorithms are used for operations like the Time Stretch offline process, or in the Sample Editor.Ĭubase offers particular functions for analyzing the audio in your project. Furthermore, you can set up the input and output routing for multiple tracks or channels at the same time.Ĭubase comes with a number of included effect plug-ins that you can use to process audio, group, instrument, and ReWire channels.ĭirect Offline Processing allows you to instantly add audio processes to the selected audio events, clips, or ranges, without destructing the original audio. It allows you to control level, pan, solo/mute status, etc.

The MixConsole provides a common environment for producing mixes in stereo. There are two types of markers: position markers and cycle markers. Markers are used to locate certain positions quickly. This way, you do not need to move, copy, and paste events in the Project window. Using an arranger track allows you to specify how and when specific sections are played back, even in live performances. The arranger functions in Cubase allow you to work in a non-linear fashion. Quantizing is designed to correct errors, but you can also use it in a creative way.įades allow you to gradually increase or decrease the volume at the start or end of audio events or audio clips, and to create smooth transitions. Quantizing means moving recorded audio or MIDI and positioning it on the nearest grid position that is musically relevant. You can add audio and MIDI files to your project by importing them. In Cubase, you can record audio and MIDI. This is useful if you have no external MIDI instrument at hand and you do not want to draw in notes with the Draw tool. The On-Screen Keyboard allows you to play and record MIDI notes by using your computer keyboard or mouse. You can also work with selection ranges, which are independent from the event/part and track boundaries.Ĭubase offers multiple methods and functions to control playback and transport. Parts and events are the basic building blocks in Cubase.Įditing in the Project window is not restricted to handling whole events and parts. In Cubase, events and parts are placed on tracks. Tracks are the building blocks of your project. Each track is assigned to a particular channel strip in the MixConsole. Tracks are listed from top to bottom in the track list and extend horizontally across the Project window. They allow you to import, add, record, and edit parts and events. You must create and set up a project to work with the program. In Cubase, projects are the central documents.

The Project window provides an overview of the project, and allows you to navigate and perform large scale editing. To play back and record in Cubase, you must set up input and output busses in the Audio Connections window. To use Cubase, you must set up your audio, and if required, your MIDI system. Here you will find detailed information about all the features and functions in the program.
Cubase plug ins manual#
This is the Operation Manual for Steinberg’s Cubase. The following list informs you about the most important improvements in Cubase and provides links to the corresponding descriptions.
