
There's an entire section devoted to building the Enterprise from TNG and recruiting its iconic cast, each crew member requiring you to run missions specific to their expertise. This system introduces story beats but also gives you some guidance on what sorts of things your faction likes to be doing and rewards you for doing them. One thing I find myself struggling with in grand strategy games is a sort of lost feeling toward the middle game. The system feels great, and I think it's the beating heart of Infinite. The early missions for the Federation require you to explore lots of star systems and research anomalies, whereas the Klingons are more interested in building a large fleet and recruiting strong leaders to guide it. These serve to give your game some structure, and further cement each faction's identity.

When you achieve them, you unlock further goals and get rewards like permanent bonuses to your faction or massive chunks of resources. It sets goals for you to accomplish that represent events in the history of your faction. The Mission Tree is essentially a quest log. These encounters determine the course of your playthrough, and it's the Mission Tree that lets you explore these stories. More materially, each faction has important story beats pulled from the canon, like first contact with the Borg or the Cardassians' turn toward peace after the signing of the Treaty of Bajor. For example, there's a narrative event after you build the Enterprise where Wesley Crusher brings something to your attention and you can tell him to shut up.

Some of Star Trek's best stories are about difficult choices, and this structure added to the idea that I was crafting my own unique entry.Įvery time I turned a corner in Star Trek: Infinite, I ran into something that reinforced how much Nimble Giant loves the source material. The rest are spread into choices: defense or conquest, research or development, commerce or welfare. The Traditions, for example, each feature a unique selection only available to one faction-like Progress for the Federation, or Misdirection for the Romulans. (Image credit: Nimble Giant Entertainment, Paradox Interactive)
